# Preset Properties
# 1. Preset Properties of All Events
All Events in Unreal SDK would have the following preset property.
The prefabricated attributes collected by each platform will have certain differences. For details, please refer to the following documents: Android platform 、 iOS platform
Preset properties for Mac and Windows:
# Getting Preset Properties
Since v1.3.0, Adds a pre-acquisition attribute API. The SDK will automatically add some built-in attributes when reporting event attributes. You can obtain preset attributes through this interface.
FString PresetProperties = UTDAnalytics::GetPresetProperties();
